Check out How much does possible price tariff ads on 92.3 FM Los Angeles radio advertising cost. Local advertisements in any part of L.A radio station commercial estimated average rate from $250.00 to $1,000.00 per 30 second commercial spot. Note : Individual radio station rates are not readily available. Our estimates are based on regional averages and may be very inaccurate. Advertising rate estimates are typically for a 30 second spot. Seasonal factors and volume discounts should also be considered. Contact the radio station's advertising department for an exact quote on their current rates. In some cases, our estimated rates may be significantly different from the actual current rates, so be sure to get your ad prices from the station before completing your budgeting. 2015 Radio Advertising Average CPM, Take note : This is not stable pricing list, this is estimated only. How much does rate a 30 second radio commercial advertising price cost? According past year data
WWE's Online Network Signs First Advertisers
Pepsi, Mattel and Kmart Among Initial Sponsors, Advertising from marketers including Pepsi, Mattel and Kmart will start appearing on WWE Network this week, according to the digital network, which debuted in February on subscriber revenue alone.While advertisers may be attracted to the platform because of its audience of hard-to-reach young men, some media buyers questioned the future of the "over-the-top" platform, which delivers TV content over the web.
Pepsi, Mattel, Kmart New WWE 30 Second Spots Advertisers,
Advertising will live as 30-second spots in between shows within the network's 24/7 stream of programming, but there will be no commercial breaks within programming itself, said Michelle Wilson, chief revenue and marketing officer, WWE. For on-demand content, users will be served one 15 or 30-second spot on every fourth stream.Aside from traditional spots, WWE Network is working with advertisers to create custom content, including interstitials and programming. For 2K Sports, for example, WWE created a making-of show about the video game "WWE 2K15."
"We are looking to WWE Network to tell a deeper story," said Chris Snyder, VP-marketing, 2K Sports. "Consumers signing up for the network are making a commitment and have a deeper engagement with the product."
While 2K has also advertised with WWE TV programming like "Monday Night Raw" on USA Network and "Friday Night Smackdown" on Syfy, which have much larger audiences than the fledgling online service, Mr. Snyder said in those settings the marketer is limited to 30-second spots.
Subscribers Growth,
WWE Network costs $9.99 per month, with a six-month commitment, and provides access to both live events including the WWE's big pay-per-view specials and on-demand library content.It attracted 700,000 subscribers in its first four months. But subscriber additions have slowed down since "WrestleMania" in April. Between April and August, the network posted just 33,000 net additions, with over 100,000 subscribers not even making it through the six-month commitment period due to "payment issues," the company said in its most recent earnings call.
WWE has previously said the platform will need to have at least 1 million paying customers to be profitable, predicting it would hit that mark by year-end. Ms. Wilson declined to provide an update on that forecast.
Until WWE Network can attract a more substantial audience, several media agencies have taken a wait-and-see approach. One media buyer questions the effectiveness of buying time on the platform versus within WWE TV programs like "Smackdown" and "Raw," the latter of which can attract 4 million viewers.
Ms. Wilson said WWE Network provides advertisers with 24-7 access to WWE's fan base and enables sponsors to reach audiences wherever they are watching.
Mattel has been a partner of WWE for five years, advertising within TV programming and now on the digital platform.
Enrique Ruvalcaba, director of marketing-global entertainment brands, Mattel, said WWE Network allows the toy maker to reach "an extreme and passionate fan base" who are early adopters.